Warhammer 40k Space Marine is coming to Zero Latency VR arcades

Warhammer 40k Space Marine is coming to Zero Latency VR arcades

Image: Games workshop, Zero latency

Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser and lade die Seite neu.

Zero Latency brings Warhammer 40,000 to its VR arcades using VR streaming.

After action titles for home VR headsets like Warhammer 40,000: Battle Sister and Warhammer Age of Sigmar: Tempestfall, Games Workshop has now licensed a title for Zero Latency arcades.

Arcade chain VR Zero Latency is planning a new VR experience for its arcades. Warhammer 40k Space Marine will allow youp to eight visitors play simultaneously. The arcade uses local streaming based on the low latency Wi-Fi 6E standard.

In the boots of a space marine

Players no longer need to put on a PC backpack. Instead, local PCs stream the game wirelessly to the VR headset. Ideally, it all works without lag or jerking, as Arcade VR is called.

The 30-minute co-op battle for the Empire of Mankind is inspired by previous Space Marine video games. Nothing is known about the content, except that the iconic environments and characters should appeal to fans of the setting.

In terms of hardware, Zero Latency plans to work with HTC’s Vive Focus 3 standalone headset in the future. It has a slightly higher resolution than the currently used HP Reverb G2 (2,448 by 2,448 pixels per eye instead of 2,160 by 2,160), and offers a refresh rate of 90 hertz and a field of view of 120 degrees. . The exact date of the change has yet to be announced.

The size of the playing area has also not yet been confirmed. In other exclusive Zero Latency experiences, it’s up to 200 square meters. The VR experience is also supposed to offer 360-degree audio.

logologo

span { width: 5px; height: 5px; background-color: #5b5b5b; }#mailpoet_form_11{border-radius: 0px;text-align: left;}#mailpoet_form_11 form.mailpoet_form {padding: 20px;}#mailpoet_form_11{width: 100%;}#mailpoet_form_11 .mailpoet_message {margin: 0; padding: 0 20px;}#mailpoet_form_11 .mailpoet_paragraph.last {margin-bottom: 0} @media (max-width: 500px) {#mailpoet_form_11 {background-image: none;}} @media (min-width: 500px) {#mailpoet_form_11 .last .mailpoet_paragraph:last-child {margin-bottom: 0}} @media (max-width: 500px) {#mailpoet_form_11 .mailpoet_form_column:last-child .mailpoet_paragraph:last-child {margin-bottom: 0}}
]]>

Can Zero Latency save Warhammer for VR?

So far, the popular sci-fi universe of VR tabletop games hasn’t really made the headlines. The games for the home VR systems mentioned at the start could only get mixed reviews. Warhammer 40,000: Battle Sister, for example, suffered from monotonous enemy behavior and muffled weapon sounds.

Zero Latency has enough experience with its own VR productions for a better outcome: these include apocalyptic zombie adventure Undead Arena, space mission Singularity, and competitive shooter Sol Raiders. The best-known exclusive title from the VR arcade chain is Far Cry VR, co-developed with Ubisoft and co-developed by experienced VR studio nDreams (Fracked, Ghostbusters VR).

The Zero Latency Warhammer experience is mostly developed in-house – in Unreal Engine 5 and with support from game publisher Focus Interactive. According to current plans, the Warhammer 40,000: Space Marine virtual reality experience is set to launch in mid-2023.

In total, there are 55 Zero Latency VR arcades in 24 countries.

Leave a Reply

%d bloggers like this: