Virtual Reality

Conquest Pro VR: the ideal spatial audio experience?

Many immersive enterprise solutions offer a hands-on approach to virtual reality (VR), but others allow headset enthusiasts to enjoy both their professional and personal lives with renewed enthusiasm.

I was pleasantly surprised to do my first product review for VR conquest, a veteran device manufacturer for virtual reality devices. The company has requested a review of its Conquest Pro VR headset.

The Atlanta, Georgia-based company has been in the audio and virtual reality industry for over 25 years and has designed numerous solutions for the industry. The company builds both visual and spatialized audio components for VR devices, with the latter taking center stage in its most recent product line.

The Conquest Pro is built for enterprise and tested with the Meta Quest series, HTC VIVE Focus 3, Varjo and Pico Neo 3 headsets. Here’s a look at Conquest VR’s latest kit.

Conquest Pro: Device Specifications

I was lucky enough to peruse the helmet kit’s colorful inner packaging, which comes in a comfortable protective case with instructions. They come bundled with left and right headphones, connecting cord, warranty and instructions.

I’m a bit of an audio snob, so I was happy to check out the specs of this device. These have rather punchy bass and treble with a frequency of 20-40,000Hz and a 40mm dynamic driver.

Looking further, they also feature Hi-Res audio certified headphones with full range of spatial audio. While using them, I could hear responsive sound while gaming and feel rather deep bass and treble.

Conquest chose to use passive noise cancellation, using the headphones’ natural form and function rather than active noise cancellation technologies.

Conquest VR headset with packaging

Packaging of the Conquest Pro VR headset with device, connectors and decals. PICTURED: VR Conquest

I tested the headset on a trusty Meta Quest 2 headset with an AMVR Elite strap with a 6,000mAh battery. I also tested it with the original equipment manufacturer (OEM) fabric strap for several reviews.

The earphones clip onto the band of the original head straps, but can accommodate third party straps for a comfortable fit on the ear. It has been tested for Meta Quest and BOBOVR Elite wristbands.

It clips on pretty easily two inches forward of the hard clips to fit snugly over the stock straps, but I clipped it a few inches back for the AMVR headband.

The included clamps fit over tested VR head straps at any location, with optimal clamping points on the strap nearest and furthest from the headset, depending on preference.

The Conquest Pro experience

Playing Vader: Immortal is normally a bit difficult and requires active movement in my guardian space. Despite this, I rarely needed to adjust the headphones as I cut and climbed through the first episode.

Fighting enemies with Darth Vader allowed the device to shine as I could hear the deep bass from the headphones of the Sith Lord’s voice and fully enjoy the gameplay with enhanced immersion.

Use the Conquest Pro VR headset for meeting spaces like AltspaceVR, Meta-Horizon Worlds, and Spatial is also an ideal use case.

The headphones amplify omnidirectional audio in immersive spaces and provide greater clarity for collaborative meetings, virtual press conferences, and even group movie-watching sessions.

Conquest Meta Quest 2 VR Headset

Conquest VR headset connected to the Meta Quest 2 headset. PHOTO: Conquest VR

According to the company, the headphones work by using the 6 degrees of freedom (6 DoF) of the VR headset for increased immersion. Gameplay felt natural with headphones on and did not affect gameplay, especially when talking to non-playable characters and searching for objects based on spatial location.

They add quite a bit to the overall weight of the headset, weighing around 295 grams on top of the Quest 2’s 502 grams. Conquest VR designed the headset to balance the weight of the headset during use and reduce pressure on the cheekbones.

Volume usage varies by headset. Headsets such as Meta Quest 2 and Pro use separate volume settings for included spatial audio and plugged-in headsets.

I found it easier to push the headphones towards my head for a tighter and more comfortable on-ear fit, which provided the highest levels of audio clarity.


Overall, I found the headset to be quite useful when properly fitted over the ears. It worked effortlessly during stationary and active applications, and could operate in most environments where users wanted to receive premium audio output. On my end, I had to work with my own third-party headband, but I could possibly work around issues with the headphones by strategically clipping them elsewhere on the band.

While reminiscent of HTC VIVE’s over-ear headphone kit, ConquestVR offers the same solution across multiple devices with broad compatibility and comfort for any situation. I would recommend this device for a variety of scenarios. Enterprise users, gaming enthusiasts, and audiophiles could benefit when they join immersive conferences, chats, events, and health and wellness experiences.

According to research, spatial audio deepens the immersion during virtual training sessions, and Conquest VR’s solution is a perfect complement to that. Such devices will provide learners with a better contextual immersive experience by memorizing sound directions with superior spatial sound.

Conquest VR has priced the device at $179, with occasional sales around the holiday season and Black Friday, among others. For more information, please visit Conquest VR’s website.

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