Global video game market
Dublin, 16 Dec. 2022 (GLOBE NEWSWIRE) — The “Video Games: Global Markets” report has been added to from ResearchAndMarkets.com offer.
The video game industry is currently one of the most dynamic segments of the entertainment sector. The game market is dominated by world famous consoles and brands of reputable game development companies such as Sony PlayStation, Nintendo, Xbox, etc. The sector is characterized by a huge amount of innovation and momentum, not just growth. Over a billion video game consoles have been sold worldwide in the past decade.
Marketers turn to video games in a wide variety of industries to market products, through movie tie-ins and in-game promotions. One of the important factors influencing the video game industry is the availability of game platform and distribution technologies globally. The growing demand for video games has opened up new avenues for the industry.
Some of the key growth drivers for the video game market include steady increase in the number of gamers, increased innovation in game design, increased interest in e-sports, advancement of augmented reality (AR ) and virtual reality (VR), and the future turning point. to the Metaverse. Nevertheless, the growth of the video game market is hampered by factors such as piracy issues and gambling addiction regulations.
In this report, the video game market has been segmented, based on genre, into action, shooter, sports, role-playing, adventure, racing, strategy and others. Games like puzzles, skill and chance, simulation, etc., which are grouped under the category of others, are the most popular as they are effective in having fun, cheering up and having fun with friends as well. only in family. The second most popular genre is action games that test players’ reflexes, reaction speed, and hand-eye coordination. The video game industry is classified by platform: console games, mobile games, PC games, and others. Mobile gaming is the main contributor to the growing demand for video games today. This represents almost a third of the world’s population.
The report includes
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An overview of the global video games market and a discussion of its key market developments
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Market size estimation and global market trend analysis, with 2021 data, 2022 estimates, and compound annual growth rate (CAGR) projections through 2027
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Analysis of market trends and identification of new opportunities, challenges and technological changes within the industry
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A look at the development of augmented reality (AR) and virtual reality (VR) in the video game industry and discussion of the educational applications of video games
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Highlights of current and future market potential, market size and market share analysis based on genre, mode, type, platform and region
Market dynamics
Market factors
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Increase in the number of players
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Increasingly creative game design
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Video games in education
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Augmented reality (AR) and virtual reality (VR)
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Metaverse
Market constraints
Report attribute |
Details |
Number of pages |
132 |
Forecast period |
2022 – 2027 |
Estimated market value (USD) in 2022 |
$244 billion |
Expected market value (USD) by 2027 |
$473.7 billion |
Compound annual growth rate |
14.2% |
Regions covered |
Global |
Main topics covered:
Chapter 1 Introduction
Chapter 2 Summary and Highlights
Chapter 3 Video Games: Market Overview
Chapter 4 Market Breakdown by Gender
Chapter 5 Market Breakdown by Platform
Chapter 6 Market Breakdown by End User
Chapter 7 Market Breakdown by Region
Chapter 8 Competitive Landscape
Chapter 9 Company Profiles
Companies cited
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Activision Blizzard, Inc.
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Apple Inc.
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Bandai Namco Games Inc.
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Capcom Co.Ltd.
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Cyberagent, Inc.
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Electronic Arts Inc.
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Epic Games Inc.
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Konami Holding Corp.
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Microsoft Corp.
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Nintendo Co.Ltd.
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Sony Corp.
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Square Enix Co. Ltd.
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Interactive software Take-Two, Inc.
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Tencent Holdings Ltd.
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Ubisoft Entertainment SA
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Warner Bros Entertainment Inc.
For more information on this report, visit https://www.researchandmarkets.com/r/jfrcb7
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