After decades of promises, virtual reality has started to make sense. Technology has advanced so much that it is no longer nauseating or counter-intuitive to log into games through a VR helmet. the PSVR is one such headset, having produced several surprising titles.
With the PSVR 2 coming in the near future, it’s a great time to follow up on some of the gems from the previous console. Maybe they had ideas that weren’t fully realized, or maybe they were already strong applications that can only get better. Either way, creating successors could lead to smoother gameplay. Most importantly, it can allow more players to get lost in the virtual experience.
7/7 Astro’s Playroom
The robotic mascot has a reliable track record of launch titleswith Astro Bot: Rescue Mission being one of the best games on the original PSVR (and Astro’s Playroom welcome players on the PS5). It’s a creative platforming adventure that makes effective use of technology without relying on intrusive gimmicks. Specifically, it plays with the traditional third-person perspective. Players tilt their head to see around corners and get a better angle to astro. This way, they can admire the dynamic environments amidst proven gameplay.
This formula could also draw people to PSVR 2. The developers have proven they know how to use the hardware, bringing players closer to a third-person platformer than they ever thought possible. Such a concept could be realized even better on the VR 2.
6/7 Moss: Book 2
This plucky mouse was blessed with two acclaimed titles, both among the best VR entries. It achieves this through a deeper version of by Astro playability. In addition to adjusting the view to navigate through Quill’s obstacles, the Mousse the games are accompanied by puzzles. Players must also change perspective to solve them. Such meaningful progression combines with the storybook setting to add another level of interactivity to third-person travel.
There’s no reason this approach shouldn’t work again with future hardware. Developers could continue to evolve the platform and puzzle mechanics without having to compromise for performance reasons. In short, they would have the best of both worlds with more powerful hardware.
5/7 Star Wars: Squadrons
the star wars the saga had several titles involving space combatbut Squadrons is the first in VR format. This allows fans to finally step into the cockpit without sacrificing playability. The game comes with a variety of ships – each with their own strengths and weaknesses – which are always intuitive to control. Sadly, Squadrons wastes that concept on an uninspired story with repetitive missions in a well-worn era.
A follow-up could take this solid foundation and apply it to the entire galaxy. In addition to the Imperial period, future pilots may want to fight battles in the clone wars. This era would come with a whole new host of ships and scenarios to play with. More importantly, it would allow multiple generations of fans to live out their starfighter fantasies.
4/7 Star Trek: The Deck Crew
In the same way Star Wars: Squadrons captures the feeling of piloting a starfighter, Bridge Crew let the fans rule themselves star trek ship. Right here, players command their fellow officers to perform various functions as they explore the final frontier and encounter enemy ships. The VR perspective from the captain’s chair reinforces the storyline.
Also as Squadrons, however, the offer is too small. The story is intermediate in that star trek goes, and it limits the ships available only to the ASU Enterprise. Sure, Trekkies can swap out the palette to look like the original TV series or The next generationbut it’s still a missed opportunity. The franchise has multiple eras and ships throughout its history, each with a vast universe of conflicts to resolve.. For example, fans could order the of challenge during the Dominion War or the Traveler with his incompatible crew members. A sequel should capitalize on these scenarios to create the ultimate star trek sim.
3/7 virtual reality karts
You’d think a first-person racing game would be on the way to motion sickness. Fortunately, virtual reality karts avoid this trap go slow enough not to disorient while still fast enough to excite. It combines that with responsive controls and surprisingly effective use of the headset in targeting. Of course, players don’t really need such perks.
The set is simple and uncluttered. In addition to the low difficulty, the game’s admittedly appealing race tracks and soundtracks don’t have much personality. It’s ironic given the wealth of customization in the shopping cart.
A sequel could extend that creativity to every aspect. It would sport more dynamic tracks while deepening the cart tuning tools already in place. Players can even create their own courses, making the game more attractive for online and local co-op. Given the competitive cart racing scene, it only makes sense that VR Karts fill this need for virtual reality.
2/7 Tetris effect
Few titles are as timeless as Tetrisbut Tetris effect does not stop at simple emulation. It adds a host of gameplay quirks to make puzzles more complex, testing players’ ability to think on the fly. Additionally, it surrounds the game with stunning psychedelic visuals and a unique musical style that is somehow both relaxing and uplifting. Combined with virtual reality, these aspects offer a real feast for the senses.
Players would be more than willing to relive that. A sequel would reinforce the systems in place, possibly using motion controls to move blocks or interact with the environment. It would create the most exciting game of Tetris never designed. Plus, it’s a chance to hear more upbeat music.
1/7 blood and truth
This immerses gamers in a high-octane crime movie. Not only are the sharp writing and strong acting accomplished on their own, but virtual reality allows fans to experience them as a key character. This paves the way for jaw-dropping set pieces once the shooter begins. Unfortunately, this is also where the cracks start to show.
blood and truth has a few flaws that affect its immersion. Imperfect motion controls could be tightened up, for example. It would also be appropriate to give players an idea of what the protagonist is saying and doing. In this way, they are not just passengers in their own body. A sequel should take note of these flaws. This will make this gangster saga all the more engrossing.