Virtual Reality

Tencent patents virtual reality device with next-level quality upgrades

The Metaverse foray has lit a fire in every major company around the world, many of which are trying to enter the VR and Metaverse market. Tencent is widely recognized as one of said companies, with the latest buzzing rumor suggesting it is trying to create a virtual reality headset as its first major hardware product.

This rumor could finally come true; we came across a new patent recently published by Tencent discussing an innovative new VR display device. The new technology will use unique visual production methods in its headset to feel closer to real life than existing VR products available on the market.

The patent called “VIRTUAL REALITY DISPLAY DEVICE, IMAGE PRESENTATION METHOD, STORAGE MEDIA AND PROGRAMMED PRODUCT” is about a VR display device with inventive features to increase the imaging quality and immersion of gamers and address current physiological issues.

Major recap

  • Tencent has issued a patent for a virtual reality device with improved display capabilities and increased immersion.
  • The patent aims to fix unnatural methods of producing visuals that tire users and reduce player longevity. The VR device will reduce the physiological difference in how visuals are produced in his headset compared to real life.
  • The virtual reality device will use a second display screen that can be changed along with the focus position of the user’s eyeball to simulate realistic methods of producing visuals.
  • The proposed methods will result in greatly increased depth perception, reduced fatigue, and improved playtime for a player. Plus, it will feel more natural in real life than existing VR devices.

According to Tencent, VR display settings should be closer to a person’s natural physiological visual habit to reduce fatigue and increase immersion. Physiological discomfort causes problems such as “motion sickness, visual fatigue, and even physiological injuries,” diminishing a user’s ability to enjoy the experience for an extended period of time.

The China-based company seeks to solve dilemmas by creating its looming problem-solving virtual reality headset. His VR device seeks to “providing a user-based eyeball focus position and displaying an image at a plurality of different imaging positions.

The illustration shows the proposed virtual reality display device with all its parts.

The VR display device will include “a main lens 101, a semi-reflecting lens 102, a first display screen 103, a second display screen 104, a zoom assembly 105 and an eye movement tracking camera 106.

Tencent’s VR display device will innovate its headset imaging technology by completely increasing the depth of vision for the user. The purpose of the device is to create game scenes”close to the real environment as much as possible.

The VR device will distinguish between different depths of field,”a user can be in a stereoscopic image environment, such that a user can easily view scenes including at least a far field, a middle depth of field, and a near field.

The following figure shows all possible depths of field in a game environment as an instance.

The patent will use the first display screen to focus on the center stage while the second display screen will track players’ eyeball movements to produce realistic and natural visual input.

Quotes from Tencent, “the imaging position of the image displayed by the second display screen can be changed with the focus position of the user’s eyeball, so that the simulation effect of VR equipment on different Three-dimensional image environments can be improved, and the VR display effect is improved.

In addition, it will improve the “three-dimensional VR scene creation effect, close to people’s natural physiological visual habits, and avoid the problem of user’s physical discomfort.

Tencent’s patented display device will use technologies such as liquid lenses to achieve the described results. The HD quality of the visuals will be ensured while meeting the threshold to be close to the actual physiological visual sensation of the player. Additionally, the VR headset could also connect to the internet, as the patent proposes.

The display device will also show “avoid immersion damage when the user uses the VR display device.“The illustrated optical design will also ensure that the user”can focus comfortably and can see the clear distance, so the depth of field range values ​​corresponding to the visual distances of different focal planes can be obtained.

The following image reveals the schematic diagram of the mentioned optical design and shows how it will be handled.

The VR device will be able to blur the near and intermediate scenes when the user is looking at the farthest area like in real life to create a more realistic experience. It will be “cooperate with the rotation of the user’s pupil, so that the user can comfortably and clearly observe the details of the scene from a distance.

The pupil focus range will be able to adapt to each depth of field when using Tencent’s VR headset. This will lead to a huge improvement in the quality of visuals, while making the eyes more comfortable and creating more longevity for users. Each gaming session could be increased if this technology is implemented.

While Tencent is actively trying to enter the virtual reality market space, the company has yet to show any concrete results. In 2018, the China-based giant launched a pair of video glasses after much hype; they weren’t very well received. Moreover, its massive deal with Xiaomi’s black shark apparently ended in a stalemate.

However, Tencent hasn’t shown signs of withdrawing from the VR space. The new patent highlights the concepts of a VR headset with improved display immersion over its competitors; this is arguably the biggest development we’ve seen so far. Whether it metamorphoses into a real product or not remains to be seen.

All in all, the proposed VR display device could prove to be very popular if it uses the methods he discussed. VR games would see a staggering increase in player immersion and longevity, for example. In addition, the exhaustion caused by using VR headsets for long periods of time will finally be resolved.

Finally, we suggest taking the patent with a slight grain of salt, as the noted concepts may never end up on the shelves of our local retail stores.

Many new competitors are looking to enter the virtual reality market, as the technology is still relatively new. Apple also plans to release his take on the hybrid VR and AR headset. And with Tencent finally showing progress, we could see a significant shift in current dominant contenders moving forward.

What do you think of Tencent’s development of its virtual reality headset with innovative features not seen on any existing headset? Do you think the Chinese giant will manage to dominate the virtual reality market space among gamers? Let us know your thoughts in the comments below.

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