Virtual Reality

Consumer demand for a more realistic and practical increase and transformation of the AR/VR industry

DUBLIN, December 29, 2022 /PRNewswire/ — The “Growth Opportunities in Materials Technologies for AR/VR Devices” report has been added to from offer.



This study identifies and analyzes research initiatives focused on the development of innovative hardware technologies that generate growth opportunities for current and future AR/VR devices.

The main objective is to find new hardware technologies that can address the limitations associated with AR/VR devices to generalize them in different industries. The discoveries and growth opportunities described in this research will help drive economic growth and technological revolution in materials science in AR/VR devices.

Rapid development of digitalization and technological achievements such as propelled augmented reality (AR) and virtual reality (VR) beyond the experimental stage. In recent years, the field of AR/VR technology has grown exponentially due to its ability to bridge the gap between the physical and digital worlds. However, the technology faces significant challenges that have limited its commercial scale adoption.

The editor has identified five classes of materials with which technology developers are constantly working to improve their capabilities: polymers, composites, nanomaterials, ceramics and others (i.e. metals, alloys and fluids).

Although most of these classes of materials are well known for making AR/VR devices and have a Technology Readiness Level (TRL) of 9, improvements are still a constant need.

Key points discussed in this research

  • What hardware advancements are needed for large-scale adoption of AR/VR technologies?

  • What are the existing and emerging materials needed to develop advanced AR/VR devices?

  • How is the comparative landscape of different materials for AR/VR devices composed?

  • What are the activities of stakeholders in materials for AR/VR devices?

  • What are the growth opportunities for developers of AR/VR technologies?

Main topics covered:

1. Strategic imperatives

  • Why is it increasingly difficult to grow taller? The strategic imperative

  • The strategic imperative

  • The Impact of the Top 3 Strategic Materials Imperatives for Augmented Reality (AR)/Virtual Reality (VR) Devices

  • Growth opportunities fuel the growth pipeline engine

  • Research Methodology

2. Analysis of growth opportunities

  • AR and VR devices: global scenario and application outlook

  • Application landscape for AR and VR devices

  • Hardware advancements needed for large-scale adoption of AR/VR technologies

  • Consumer demand for a more realistic and practical increase and transformation of the AR/VR industry

  • Haptic Technology and Feedback Modalities

  • Current and Emerging Haptic Technologies in AR/VR Devices

  • Scope analysis, segmentation and questions the study will answer

  • Growth engines

  • Growth constraints

3. Technological analysis

  • AR/VR performance indicators

  • The preference for electroactive polymers over conventional polymers

  • The manufacturing process and adoption of composites in AR/VR

  • The impact of the high sensitivity of nanomaterials

  • Deformation of the ceramic rubber band and its adoption in AR/VR

  • Current and Future Use of Other Materials in AR/VR Devices

  • Comparative evaluation of various classes of materials in AR/VR devices

4. Innovation Indicators

  • Investment in technology developers and venture capital drives growth in materials development

  • Technology developers focus on partnerships and collaborations to design new hardware technologies for augmented reality/virtual reality

  • Patent filing in the United States for materials technologies in AR/VR devices from 2018 to 2022

  • AR/VR device materials patent filing activity

5. Universe of growth opportunities

  • Growth Opportunity 1: Soft materials to advance AR/VR capabilities

  • Growth Opportunity 2: New manufacturing processes for easy scaling of AR/VR components

  • Growth Opportunity 3: Haptic technologies to increase the application potential of AR/VR devices

6. Appendix

For more information on this report, visit

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SOURCE Research and Markets

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