Each of the Baldur’s Gate 3The available classes of provide different abilities to the character, both in battle and when exploring the world, and subclasses are a way to further diversify a character’s skills and abilities. With few exceptions, each class has three subclasses to choose from.
Baldur’s Gate 3 allows players to use nine classes from the D&D 5e Tabletop game when creating their character. The Druid is a class that uses magic drawn from nature and the natural world, able to change shape and command the forces of nature in various ways. Each of its subclasses allows the druid to focus on a different aspect of nature and gain additional abilities related to it. The Circle of the Earth allows them to draw power from specific environments and gain abilities related to them, The Circle of the Moon allows them to focus on shapeshifting and the power of the animal kingdom, and the Circle of Spore draws its power from decay and the new life that comes from it.
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The circle of the earth

The Circle of the Land Druid primarily specializes in spell casting, gaining the ability to recover their spell slots by using the “Natural Recovery” ability once per long rest. This makes them excellent utility casters and allows them to use their magic more freely and frequently than other druid subclasses.
At 3rd level, a circle of the earth druid is able to select a circle of spells, each based on a land type, and gain additional spells based on the selected spell circle.
spell circle |
bonus spells |
Arctic |
Hold the person and increase the growth |
Coast |
Mirror image and foggy stage |
Desert |
blur and silence |
Forest |
Bark and hold the person |
Meadow |
Invisibility and Pass Without Trace |
Mountain |
Mirror image and spike growth |
Swamp |
Acid Arrow and Darkness |
sub-darkness |
Web and Misty Step |
The table above explains all spells granted at 3rd level by this decision. At 5th level, players choose another spell circle and gain new spells from that circle. These are different spells than those offered by selecting this circle at level 3.
spell circle |
bonus spells |
Arctic |
Sleet Storm and Haste |
Coast |
Sleet Storm and Call Lightning |
Desert |
Protection against hypnotic energy and patterns |
Forest |
Call lightning and plant growth |
Meadow |
haste and daylight |
Mountain |
Call the lightning and fly |
Swamp |
Vampiric Touch and Stink Cloud |
sub-darkness |
Gas form and stinking cloud |
Essentially, as Earth Circle Druids level up, they will be able to choose Circles and gain additional spells, allowing them to access a wider variety of spells than other Druids and even access certain spells that Druids cannot otherwise use.
The circle of the moon

Players looking to emphasize the shapeshifting ability of their druid will want to take Circle of the Moon as a subclass. At level 2, when druids select their subclass, the Circle of the Moon grants the druid the Combat Wildshape ability and access to a special ability called “Lunar Mend”. Combat Wildshape allows the druid to shapeshift as a bonus action instead of a full action, allowing them easy access to their shapeshifting abilities in combat. They can change shape twice per short rest, allowing them a total of six transformations between long rests.
The Lunar Mend ability allows the Druid to expend their spell slots to heal themselves while transforming, allowing them alternate use of their spell slots and helping them stay transformed longer. This heals 1d8HP per level of spell slot used, meaning players can burn higher level spell slots to heal more if needed.
The Circle of the Moon Druid also gains access to more powerful Wildshape forms faster than other subclasses, gaining the Deep Rothe form at level 3 rather than level 4, for example. They also gain certain Wildshape forms that other subclasses currently don’t have access to, such as the Dire Raven.
spore circle

Since Circle of Spore is not playable during Early Accessthis information is largely based on the 5e Tabletop version of the subclass.
The spore circle gives the character a halo of spores that surrounds them starting at level 2. This allows them to spend their reaction to activate these spores and deal necrotic damage when a creature is within 3 yards of them. The amount of damage increases as the Druid continues to level up. They can also spend a charge of Wildshape to activate their “Symbiotic Entity” ability to gain temporary hit points and add additional necrotic damage to their Spore Halo and melee attacks.
At level 6, they gain the ability to infest corpses with their spores to reanimate them into zombies allowing them to create minions to aid them in battle. At level 10, they gain the ability to create AOE fields that deal their Halo of Spores damage to creatures inside them at the cost of preventing them from using Halo of Spores normally while the field is present.
Baldur’s Gate 3 out August 3, 2023 for PC and Mac, and September 6, 2023 for PS5.