How do ByteDance’s PICO and Meta’s Quest stack up?

PICO, a VR device brand owned by ByteDance, announced that it will hold an overseas new product launch event at 14:00 GMT+2 on September 22, five days ahead of the product’s scheduled launch in China. Industry insiders believe that this new product will be an all-in-one VR device named PICO 4. Also, the company’s online store in China shows that the new device has started pre-orders.

(Source: PICO)

Of the many all-in-one VR devices soon to be released, PICO 4 has garnered the most attention, largely because it’s the first product PICO has launched since being acquired by ByteDance. Minsheng Securities previously predicted that PICO 4 will mainly compete with Meta’s Quest 2, while PICO 4 Pro will compete with Quest Pro, the next generation product after Quest 2. In terms of shipments, according to IDC statistics, Meta’s Quest accounted for 90% of the virtual reality market in the first quarter of this year.

Quest 2 (Source: Meta)

On September 17, STAR Market Daily sorted through previous leaked information and compared the configurations of PICO 4 and Quest 2:

PEAK 4 Quest 2
It adopts a ski goggle design with integrated “pancake” lenses. The helmet will be thinner and lighter. It adopts a Fresnel lens.
The monocular resolution reaches 2160*2160 pixels. The PPI goes up to 1200 and the field of view angle is 105 degrees. The monocular resolution is 1832*1920 pixels. The PPI is 773 and the field of view angle is 100 degrees.
The PICO 4 Pro version will provide facial recognition and eye tracking. Face recognition and eye tracking functions are not supported.
It supports IDP (interpupillary distance) free adjustment. It has an IPD range of 58mm to 68mm.
It supports color passing. It supports black and white switching.

It can be seen that PICO 4 is superior to Quest 2 in many hardware parameters such as resolution, field of view angle and lens.

The “pancake” lens feature mentioned above is intended to reduce the weight of the device and improve the wearing experience for users. Compared with the traditional Fresnel lens, its optical path is shorter under the condition of getting the same light area, which can effectively reduce the thickness of the VR headset.

SEE ALSO: ByteDance’s VR brand PICO to launch new products

Face recognition and eye tracking functions can not only meet users’ high-definition rendering requirements for the display device, but also can be used to capture users’ emotions and create new interactive modes. Meta’s next-gen high-end indie headset, Project Cambria, is also expected to feature eye-tracking technology. In addition, eye tracking technology plays a vital role in solving VR dizziness.

Finally, the passthrough function refers to the use of the device’s front camera to display the real-time external environment of the head-mounted display while wearing the VR headset. These all-in-one VR devices launched in the market are black and white passthrough mode. With the color passthrough, the user can not only see colorful real environments, but also can use the new technology to create more applications and content combined with real scenarios. PICO 4 is perhaps the world’s first consumer all-in-one VR device to support color passthrough technology.

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