Zero Latency & Games Workshop to develop Warhammer: 40K VR title

September 21, 2022 – Zero Latency, a virtual reality (VR) location-based entertainment (LBE) experience provider, and Games Workshop recently announced the development of a one-of-a-kind interactive VR adventure based on the acclaimed Warhammer: 40,000: Space Marine franchise. Building on the legacy of Space Marine video games, the upcoming free-roaming VR experience will be developed in-house at Zero Latency using Unreal Engine 5. The new VR title will join Zero Latency’s library with support from game developer Focus Interactive.

The new experience will allow up to eight players to suit up and enter the world of Warhammer: 40,000 as they fight for the Imperium of Man, engaging with the environments and characters most most iconic in the game along the way. Players will embody the superhuman skills of a Space Marine in a thrilling 30-minute adventure to prove their ultimate loyalty to humanity with:

  • A completely wireless roaming experience running on Zero Latency’s next-generation platform;

  • The first chance to experience the raw strength and resilience of a Space Marine first-hand in an original, adrenaline-pumping adventure; and

  • 5K visual fidelity, immersive 360 ​​degree audio, 90Hz refresh rate and 120 degree field of view.

“Bringing customers into the world of a Space Marine for the first time is a dream come true, and building the experience from the ground up here at Zero Latency for our next-gen platform makes it even more exciting,” said Scott Vandokelaar, Chief Technology Officer. Officer at Zero Latency. “We have always sought to create the simplest immersive experiences in the world, and our new Space Marine adventure will deliver something that was simply not possible until now. We’ve been blown away by people’s reaction to Far Cry VR – our exclusive partnership with Ubisoft and nDreams – and can’t wait to see what they’ll make of this latest adventure.

Zero Latency provides fun, location-based VR entertainment experiences for up to 8 players.

“Warhammer: 40,000: Space Marine 2 is going to be one of the greatest Warhammer video games of all time, and it is highly anticipated by fans around the world. It’s a fantastic extension of the franchise,” said Jon Gillard, Global Head of Licensing at Games Workshop. “Zero Latency have been masters in creating exciting VR entertainment in locations around the world, including one near our headquarters in Nottingham where we’ve been…a lot! We work closely with their talented team, and using their groundbreaking platform and technology, we know this partnership will deliver an incredible VR experience that will surprise and delight anyone who has ever wanted to be a Space Marine.

Warhammer: 40,000: Space Marine is the latest example of Zero Latency’s ongoing mission to create ever more immersive ways to interact with the brands, worlds and experiences customers love. In 2021, Zero Latency has partnered with Ubisoft to add the world famous Far Cry universe to its exclusive collection of games, introducing new and experienced players to Rook Islands via Far Cry VR. Zero Latency also launched the first-ever free-roaming esports game with the release of Sol Raiders in 2019. Beyond growing its assortment of exclusive adventures in its award-winning content library, Zero Latency continues to transform the industry. immersive entertainment by enhancing the client journey through remote rendering 6E streaming solutions, making experiences more immersive and easier for gamers to get lost in another world.

Zero Latency said players will be able to enter the new Space Marine world in Zero Latency locations in 2023. The company’s other next-gen VR experiences including Far Cry VR, Engineerium, Outbreak Origins, Singularity, Sol Raiders, Undead Arena and Zombie Survival – are available to play now at any of 55+ locations across 24 countries. To learn more about Zero Latency and its LBE VR experiences, please visit the company’s website.

Image credit: Zero Latency / Games Workshop


Sam Sprigg

Sam is the founder and editor-in-chief of Auganix. With a background in research and report writing, he has been covering XR industry news for five years.

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